General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:23
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
Track Player Salaries and/or Contracts:Yes
Abilities Setup
Franchise Abilities:Submit lineups
 Perform Add/Drops
 Drop players without Adding
 Propose / accept trades
 Trade Future Draft Picks
 Post to message board
 Post to league chat and trash-talk videos
 Customize franchise
 Participate in survivor pool
 Participate in NFL pool
Commissioner Lockout:No, the commissioner has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Victory Points
Standings Sort Criteria #2: Overall Winning Percentage
Standings Sort Criteria #3: Head-To-Head Record
Standings Sort Criteria #4: Total Points Scored
Division/Conference Setup
Divisions: Landry, Lombardi, Halas
Accounting Setup
League Entry Fee:$60.00
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 16
Number of Decimal Places For League Scoring:2
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:9
Number of Starting QBs:1
Number of Starting RBs:1-3
Number of Starting WRs:2-5
Number of Starting TEs:1-2
Number of Starting Defs:1
Lineup Submission Deadline:Players Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?NO
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Number Of QB on Roster:0-0
Number Of RB on Roster:0-0
Number Of WR on Roster:0-0
Number Of TE on Roster:0-0
Number Of Def on Roster:0-0
Keepers Setup
Minimum number of players an owner can keep:4
Maximum number of players an owner can keep:6
Salary Cap Setup
Track Salaries:No
Salary Cap Type:soft
When a player is acquired that does not have a salary/contract, assign the default salary/contract to him?No
Reset Player Salary/Contract To League Default:never
Percent Of Taxi Squad Player Salary That Counts Towards The Salary Cap:100%
Track Contract YearYes
Other League Settings
Display NFL Player Injury Status?
Display Top Performers/Player Stats Report?
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL News Articles?
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?Yes
Time Zone:ET
Display "Aquired" Column on Rosters Report?Yes
Are league reports private?No
Is league home page private?No
Draft Setup
Draft Pick Time Limit Turned: Off
Add/Drop and Waivers Setup
Add/Drop System:Waiver Requests For Locked Players, First Come/First Serve For Rest
Waiver Request Sort Order:Each round is the reverse of the previous round
Waiver Wire Sort Criteria #1: Victory Points
Waiver Wire Sort Criteria #2: Overall Winning Percentage
Waiver Wire Sort Criteria #3: Total Points Scored
Waiver Wire Sort Criteria #4: Last Week's Point Total
Current Waiver Order:
1Minnesota Loons
2Bottom Feeders
4Team Turnt
5Gridiron Guru
6The Good The Bad & The Ugly
7Da Sickness UKL
8Black Knights
9Open Team
10Hoth Wampas
11Victorious Secret
12Testicular Heft
Waivers Processed Automatically:Yes
Waiver Calendar:
Event TitleInitial Date/TimeRepeat
No Add/Drops Allowed Wed Feb 10 2021 8:00 a.m. ET
until Mon Aug 9 2021 8:00 a.m. ET
Put All Free Agents On Waivers Mon Aug 9 2021 8:00 a.m. ET 2
No Add/Drops Allowed Fri Aug 13 2021 10:00 p.m. ET
until Mon Aug 16 2021 8:00 a.m. ET
Process Waivers Fri Aug 13 2021 10:00 p.m. ET 2
No Add/Drops Allowed Mon Aug 30 2021 8:00 a.m. ET
until Mon Sep 13 2021 10:00 p.m. ET
Put All Free Agents On Waivers Mon Sep 13 2021 10:00 p.m. ET 14
No Add/Drops Allowed Thu Sep 16 2021 12:00 p.m. ET
until Thu Sep 16 2021 1:00 p.m. ET
Process Waivers Thu Sep 16 2021 12:00 p.m. ET 14
No Add/Drops Allowed Sun Sep 19 2021 1:00 p.m. ET
until Mon Sep 20 2021 10:00 p.m. ET
No Add/Drops Allowed Sun Dec 26 2021 1:00 p.m. ET
until Sun Feb 13 2022 11:00 p.m. ET
Maximum Number of Waiver Rounds:2
Dropped Players are Locked Until:The following Sun at 1 PM ET
Limit Owners To Adding:4 players per waiver week via add/drop transactions.
Prevent Owners From Making ANY Add/Drops Between Kickoff of that player's game and the end of the last game of the week?Yes
Once a player is acquired, he cannot be dropped for this many days:2
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?Yes
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:7
Prevent Owners From Accepting Trades Between Kickoff of that player's game and the end of the last game of the week?No
Additional League Rules Setup

Prime Time Keeper League Rules

Prime Time Keeper League Site

PTKL Constitution Last Update: March 28, 2021
Table Of Contents
Chapter Title
1 Overview
2 Divisions
3 Rosters
3A Injured Reserve
4 Draft
4A Initial Draft
4B Free Agent Draft
4C Draft Order
5 Schedule
6 Starting Lineups
7 Wins and Losses
7A Victory Points and Standings
8 League Scoring
9 Tiebreaker Rules
10 Playoffs
10A Homefield Advantage
10B Toilet Bowl
11 Transactions
11A Trades
11B Free Agency
11C New Owners
12 Keeper Rules
13 Rule Changes
14 Governance
15 Expected Owner Conduct
16 Entry Fee
17 Prize Money

1. Overview:

The Prime Time League is a non-IDP keeper based league established in 2016. The league consists of 12 teams in three divisions. The regular season is 13 weeks of head-to-head competition with the playoffs starting in week 14. Players will be initially acquired via a slow style draft and via a free agent/rookie draft in subsequent years.

Basic Rules & Highlights:

Twelve (12) teams total within the league.
Non-IDP & No kickers.
Standings based on victory points
Keep 4-6 players every year.

Entry Fee each year is $60 ($80 for new owners)

League Play:

A traditional Head to Head match-up is played each week and Victory Points are awarded based on a win and weekly points scored.
The regular season runs from Week 1 to Week 13 with playoffs beginning Week 14 and the Championship Game played in Week 16.

2. Divisions:

There are three divisions - Landry, Lombardi, and Halas. Each division has four teams.

The initial division alignment will be determined via dice roll. The divisions will be realigned every two (2) years in even numbered years. (2018, 2020, 2022, etc.) The realignment will be done by adding up the total victory points of each team the last two years (regular season only) The tie breaker will be the 2nd years total points scored. Each of the top three teams will be placed in a division, 1st in Landry, 2nd in Lombardi, and third in Halas. The next three teams with the most victory points will be randomly placed (dice roll) in a division but none of these teams will be placed in the same division. The other teams will be placed in a division in the same manner. Realignment will be done shortly after league rollover.

3. Rosters:

Rosters will consist of 22 players made up of players from the following positions: Quarterback (QB), Running back (RB), Wide Receiver (WR), Tight End (TE), and Defensive Team (Def). Shortly after the championship game, the roster size will be increased to 23 players and decreased to 22 players after keepers are posted.

3A. Injured Reserve (IR):

Owners can place up to three players on Injured Reserve (IR) between the end of the rookie/free agent draft and the end of the NFL regular season. Only players designated by MFL as being on IR may be placed on IR. There may be a day or two lag between when the time the NFL team actually puts the player on IR and when MFL reflects this on the league page. Until MFL indicates they are on IR, they will not be able to be placed on IR. The Commish will activate any players still on IR four days after the last regular season NFL game. If there are more than 23 players on a team's roster, the IR players will be dropped to the free agent pool. For teams with non-returning owners, the Commish will drop the most recently added free agents until their rosters are at 23 players.

4. Draft:

4A. Initial Draft:

The draft will start on July 26, 2018 at 6 PM ET.

Owners will select their draft position after the initial dice roll/randomizer program conducted approx. two weeks before the draft. Each team will receive two dice rolls from a 100 sided dice. The numbers will be added and the team with the lowest number will be first on the draft priority list, etc. The owner who is first on the draft priority list has first choice of draft position, the owner who is sixth on the list has sixth choice, etc. Owners have five days after the draft priority list is published to e-mail the Commish their draft slot preference list. The Commish will conduct a dice roll to determine draft order for owners who miss the deadline. The draft order will then be posted at the site. The first two rounds of the draft will be serpentine with a reverse serpentine starting at round 3 aka 3RS:

Round 1: 1-12
Round 2: 12-1
Round 3: 12-1
Round 4: 1-12
Round 5: 12-1
Round 6: 1-12

The draft will be an e-mail style draft. Picks are made through the web-site and e-mail notifications are then sent out to all teams that request it. Be sure to check the website to ensure than an e-mail alert was not 'lost in cyberspace'.

The timer is set at 14 hours per pick for the first round to ensure every team becomes aware of the draft starting and to avoid any potential technical issues. The timer is set at 12 hours for rounds 2-4, 10 hours for rounds 5-8, 8 hours for rounds 9-15 and 6 hours for rounds 16-22.

The draft timer will be suspended from 12 AM - 6 AM and reduced by one hour every four days. You can still make picks during the suspension period but the clock will be stopped. If the timer expires then the pick is skipped and the next owner is on the clock. The skipped owner will be allowed to make a replacement pick from the available pool of players by posting their selection in the chat as well as notify the Commish via GroupMe DM or e-mail. Any team that misses two picks will have their selections automatically made once they are on the clock.

4B. Free Agent Draft:

The Free Agent Draft will take place the last Wednesday in July unless the league votes to change the starting date. Teams may use their draft picks on any available free agents.

The draft will be an e-mail style draft and the timer is 12 hours for rounds 1-4, 10 hours for rounds 5-10, 9 hours for rounds 11-16, and 8 hours for rounds 17-22.

The draft will be suspended from 12 AM - 6 AM (after round 4). Picks can still be made during this time but the clock will be stopped. After 6 days have passed since the start of the draft, the suspension period will be reduced 1 hour every 26 hours.

Rounds 1-6: If an owner misses a pick during rounds 1-6, the system will automatically pick a player for the owner based on the highest-ranked available player on the owner's "My Draft List" player rankings. Otherwise, the pick will be skipped but may be made up any time thereafter. For example, if your 12 hour clock expires, you and the next owner will simultaneously be on the clock. If you have pick 1.01 and time out, you and the 1.02 owner will simultaneously be on the clock. Whoever submits the draft selection first, will have precedence. If the 1.02 owner drafts and you still have not drafted, then 1.03 and you will be on the clock together. This will continue until you have drafted. So if you draft 1.01 and 1.02 through 1.10 pre-draft and the next choice pick up is 1.11, you and 1.11 will be on the clock at the same time. If an owner misses a pick, they must place their selection in the chat as well as notify the Commish via text or e-mail.

Rounds 7-22: If an owner misses a pick during rounds 7-22, the computer will automatically select a player for them according to highest-ranked available player on the owner's "My Draft List" player rankings and then according to the rankings on Average Draft Position (ADP) page.

4C. FA Draft Order:

The order of round 1 of the free agent draft is determined by potential points scored (non playoff teams), regular season finishing position (playoff teams), however the two teams that played in the league championship game will always gets the last and 2nd to last draft position. The order of round 2 is determined by victory points (tiebreaker is won/loss record then total points scored). The team with the most victory points will have the first pick. The order of round 3 is determined by won/loss record. The team with the worst winning % (total points tiebreaker) will have the first pick. The order of round 4 is determined by total points scored. The team with the highest total points scored will have the first pick. The order of round 5 is reverse the order of round 4. The order of rounds 6, 11, 16, and 21 is the same as round 1. The order of rounds 7, 12, 17, and 22 is the same as round 2. The order of rounds 8, 13, and 18 is the same as round 3 and the order of rounds 9, 14, and 19 is the same as round 4. The order of rounds 10, 15, and 20 is the same as round 5.

5. Schedule:

Each week you will play another team head to head according to the fantasy schedule. All teams will play each team in its own division twice during the regular season and each non-division team once except for one random team. Teams will play divisional games weeks 3-4, 7, 9, and 12-13 with non-division games weeks 1-2, 5-6, 8, and 10-11.

6. Starting Lineups:

Lineups will consist of 9 players.

8 Offensive players and 1 Defensive team:

1 QB, 1 RB, 2 WR, 1 TE, 1 FLEX (RB, WR, or TE), 1 FLEX (RB or WR), and 1 Def.

Weekly lineup submissions will be handled by MFL. Basically, each player's weekly lineup deadline will be just before that player's game time. So if a player has a game time of Sunday at 1:00 PM Eastern the lineup decision for that player will have to be made before that time. If he is listed as "starting" at that time, he will be counted toward your score for the week. If he is not listed as a starter at that time, he will not be counted and you must use a different player (whose game has not started yet) in that slot. If an owner fails to submit a valid weekly starting lineup, the previous week's lineup will be used. Even if the team wishes to use the same lineup as the previous week, a team must resubmit that lineup using the MFL system. It is highly recommended that all owners submit a lineup earlier than the deadline to avoid any technical glitches, which may interfere with a lineup submission. If you are having technical troubles on the site, you may either ...

Post to the web-site message board explaining to the league that your team is having a technical issue with the lineup submission process and then list your starting lineup.

Send your starting lineup via email to the Commish and your opponent, explaining the technical problem along with your starting lineup. One important point, the date/time stamp on the e-mail sent must be PRIOR to the deadline. The Commish will accept that lineup and submit it for the league owner onto the league website.

During weeks with early games (those played on Saturday, Friday, or Thursday), a partial lineup may be submitted involving players of the early games. You may also submit a full lineup at this time. Players playing in the early games will be locked at kick-off and can not be changed, however any players who have been submitted in a full lineup who have NOT played, may be changed prior to the Sunday morning deadline or start time of their game if earlier than Sunday.

Any team that does not have a lineup submitted for the week will result in the prior weeks lineup being used.

Should any team not submit their lineup two weeks in succession, their team will be put under review. This means that the Commish will be contacting the owner (by e-mail or phone) and expecting a quick response regarding the lack of activity from the owner. If no contact can be established within a week (7 days) of being put under review, the Commish will take over control of that team until contact can be made. The lack of activity may result in disciplinary measures being taken with that owner. That includes the possibility of having the team removed from the inactive owner and any possible prize monies as well as all entry fees being forfeited by that team.

Should the very unlikely event of a team owner being removed occur, the Commish will take the following actions.

The Commish will personally run that team until another owner is found as replacement.

Any weekly prize won from the having the high score that is being operated by the Commish will NOT be awarded to that team. Instead, the next highest scoring team for that week will be awarded the weekly Hi-Score Prize.

Any prizes won regarding playoff placement and division status will be awarded. However, if the team being run by the Commish should win the Championship game, then the top two prize monies will be pooled and equally split between the Commish run team and the runner-up.

Regarding partial lineup submissions. Should an owner submit a partial lineup for an early game and then not submit the remaining roster lineup for that week, the following action will be taken.

The partial lineup that was submitted will stand.

The remaining starters will be filled around the partial lineup based on the prior weeks submission. Example: If its Week 12, then Week 11 roster that was submitted will be used.

7. Wins and Losses:

The team with the highest score wins. Your team score will be determined by adding up your players' points using the scoring system. In case of a tie, the game ends in a tie (see scoring system). Scores are considered official, final and unchangeable at kickoff of the first game of the following week (usually 8:30 PM ET Thursday). This gives all owners a predefined time frame in which to search for scoring errors or for stats sources, NFL.com. After scores become official they will not change for any reason.

7A. Victory Points and Standings:

Each week teams receive 2 pts for a win, 1 pt for a tie, 0 pts for a loss in addition to 2 pts for a top 4 scoring team for the week, 1 pt for a middle 4 scoring team, and 0 pts for bottom 4.

8. League Scoring:

To see the scoring system, go to Reports >> Rules >> League Scoring in the menu at the top of the page or click on the scoring system.

9. Tiebreaker Rules:

Regular season tie games are allowed. In the event a team ends a game in a tie, the tie game will reflect as one-half of a win and one-half of a loss.

In case two or more teams have the same amount of victory points during the regular season, the tiebreakers are:

Division Champions tiebreaker:

1. Overall Record
2. Best Head to Head record (added up) between all tied teams
3. Division Record
4. Most Points Scored
5. Highest single game score to date.
6. Coin Flip

Wildcard tiebreaker:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Most Points Scored
4. Highest single game score to date
5. Most Points Against
6. Coin Flip

Regular Season Champion tiebreaker:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Most Points Scored
4. Division Record

Playoff Game tiebreaker:

During a playoff game, each team must designate one of their reserve players as a tie-breaker player in the comments section when submitting their lineup for that week. That players points will only count in the case of a tie.

If the game is still tied after the first tie-breaker (because both teams tie-breaker players scored the same total), the winner will be determined by the highest scoring individual player on each team for that particular week.

If both of the highest scoring players score the same amount of points, then the next highest scoring totals will be used until we have a winner.

Lastly, if a tie is still in effect after all of the above have been done, a coin flip will determine the winner.

10. Playoffs:

The playoffs occur weeks 14-16. Six teams qualify for the playoffs. The division winner with the most Victory Points is the #1 seed (highest seed), division winner with the 2nd most Victory Points is the #2 seed, and the remaining division winner is the #3 seed. The wildcard team with the most Victory Points is the #4 seed, etc. In case of any ties, overall winning percentage is the first tiebreaker and total points scored is the second tiebreaker.

Playoff Schedule:

Week 14:

Quarterfinal 1 - Seed #3 vs. Seed #6
Quarterfinal 2 - Seed #4 vs. Seed #5

Byes - Seed #1 & Seed #2

Week 15:

Semifinal 1 - Seed #1 vs. lowest seed remaining that won in week 14
Semifinal 2 - Seed #2 vs. highest seed remaining that won in week 14

5th Place - Loser Quarterfinal 1 vs. Loser Quarterfinal 2

Week 16:

Championship Game - Winner Semifinal 1 vs. Winner Semifinal 2
Consolation Game - Loser Semifinal 1 vs. Loser Semifinal 2

10A. Playoff Home Field Advantage:

During weeks 14 and 15 of the playoffs, the higher seeded team will have home field advantage and receive additional points. For week 14 games, the #3 seed will receive an additional 6 points and the #4 seed will receive an additional 3.5 points.* For week 15 games, The #1 seed will receive an additional 5 points and the #2 seed will receive an additional 3 points.*

Note: *If a lower seeded team has more points scored than the higher seeded team, the homefield advantage is half the points listed.

There is no home field advantage for games played during week 16.

10B. Toilet Bowl:

The six non-playoff teams will play during weeks 14-16 in the Toilet Bowl. The teams will be seeded #1 - #6 according to victory points and total points scored in case of a tie. The top two seeds receive a week 14 bye.

Week 14 matchups:

#3 seed vs #6 seed and #4 seed vs #5 seed.

Week 15 matchups:

#1 seed vs the lowest remaining seed and #2 seed vs the other seed.

Week 16 matchup:

The winners of the week 15 matchups advance to the Toilet Bowl Finale.

11. Transactions:

Transactions consist of Free Agent Signings and Trades. They are instrumental to the success of your team. It is very important that you remain active and up to date on all information regarding your players. Note: First year owners may not perform roster moves until dues have been paid.

11A. Trades:

Trading is allowed and encouraged. Multiple player trades are fair. Collusion is not fair. In no way will collusion be tolerated at any time.

All trades are automatically processed once they are accepted by both owners. The only exception may be trades that put a team over the roster limit. These may require Commish approval to be processed.

Any trade that results in a team going over their roster limit of players will require that team to either drop a player or players to rectify the situation or to notify the Commish how they wish to proceed to remain under their roster limits. The team has 24 hours following the official announcement of the trade via the league website to notify the Commish as to which action will be taken if the situation is not rectified by the owner promptly.

Should any team not rectify the roster issue within 24 hours, the Commish shall put the team on notice. If the owner fails to perform the necessary action to be in compliance with the applicable roster requirements, the Commish shall perform the necessary roster cuts.

Trading on the clock is permitted during the original stocking draft and the Rookie draft. Owners can trade future draft picks up to one season in advance. (i.e. trading 2022 draft picks during the 2021 season). Trading a future pick(s) will require the following payments:

Trading a future 1st round pick = $50 non-refundable deposit before the trade is officially processed.

Trading a future 2nd-3rd round pick = $40 non-refundable deposit.

Trading a future 4th-6th round pick = $30 non-refundable deposit.

Trading a future 7th-10th round pick = $20 non-refundable deposit.

Deposits are not required if owners trade future picks for future picks and they are within two rounds unless one of the picks is a 1st round pick. For example, the following trade does not require a deposit: Player A and a 2022 2nd round pick for Player B and a 2022 4th round pick. The following trade would require a deposit: Player C and a 2022 3rd round pick for Player D and a 2022 6th round pick.

Once an owner pays $40 or more in deposits, any other trades involving future draft picks will only require half the deposit listed above.

These deposits will be applied to the following years league dues and in the event an owner leaves the league they will be used as discounts to help attract replacement owners.

A team may make as many trades per month during the off-season as they like, there is no limit.

A player cannot be traded back to a team during the season until four (4) games have passed. During the off-season a player may be traded back and forth between teams.

All trading is suspended between the kickoff of the first Week 12 game and the conclusion of the NFL Super Bowl. Trading during the off-season is allowed but any trades made by an owner who misses the entry fee deadline and doesn't receive an approved extension for the upcoming season may be reversed by the replacement owner as well as any other trades directly affected by this trade.

11B. Free Agency:

Free agency or waivers will consist of waivers and first come first serve (FCFS) waivers. All free agent transactions will be requested and processed through the site. Once a player is dropped, there is a waiting period of one week before he can picked be picked up by another team, including yours.

Preseason Free Agency:

Preseason waivers will begin once the free agent draft has been completed. Any players not on a roster at this time will be considered free agents. The free agent system will be a waiver process. The order for the first and third weeks of preseason waivers will be determined by dice roll. The order for the second week is reverse order of the first week. Waiver requests will begin at 8:00 AM ET on the first Monday after completion of the FA draft and run Friday night at 10:00 PM ET weekly. There is a limit of two players that can be picked up by each team each week during the three weeks of preseason waivers. There will be no FCFS waivers during the preseason.

Season Free Agency:

Waiver requests can be submitted at the site between Monday (10:00 PM ET) and Thursday (12:00 PM ET)*. There are two rounds for the waiver period. The criteria for waivers is by victory points first, w/l record second, and total points scored third. The order for the second round of waivers is opposite of the first round of waivers. Starting in week 7, any teams that made a waiver the previous week will move down one spot in the waiver order. Starting in week 10, any teams that made a waiver the previous week will move down to the bottom of the waiver order.

*Week 12 waivers run two hours prior to the normal time due to the NFL games on Thanksgiving.

A first come first serve (FCFS) free agency period will be open for access one hour after waivers are processed to Sunday of that week at 1:00 PM ET. FCFS waivers end on December 26, 2021 at 1:00 PM ET.

Number of Waivers: Owners can add/drop a maximum of four players per week via waivers/FCFS free agency.

11C. New Owners:

If any owner is replaced, the new owner cannot vote or conduct any normal business (trades, FA pick up, etc) until all dues are paid. The commissioner will notify the league once the new owner(s) is in good standing and is free to conduct normal business.

12. Franchise Tag/Keeper Rules:

Owners will place a franchise tag on one player and designate 3-5 players as keepers from their previous year's roster.

12A. Franchise Tag:

Franchise tagged players will be kept "in lieu of" the round they were chosen in. Players cannot be franchised tagged by the same owner in consecutive years and players with one year left of keeper eligibility cannot be franchised tagged. For example, if Player A is kept in 2019 and 2020, he cannot be franchised tagged in 2021.

12B. Keepers:

The first year a player is kept, it will be "in lieu of" a draft pick that is two rounds less than the round in which they were selected in. Example 1, Team A selects Miles Sanders in the 5th round of the 2019 draft. If Team A wishes to keep Sanders for the 2020 season, they will give up their 3rd round pick or their 2nd round pick, etc. if they trade their 3rd round pick. Example 2, Team B franchise tags Deshaun Watson with a 5th round pick in the 2019 draft. He can either be kept in 2020 "in lieu of" a 3rd round pick, be traded, or released to the free agent pool.

Undrafted free agents acquired between weeks 2-7: These players can be kept "in lieu of" a 12th, 13th, or 14th round pick. (Denoted by $)

Undrafted free agents acquired between weeks 8-13: These players can be kept "in lieu of" a 10th, 11th, or 12th round pick. (Denoted by *)

Drafted free agents acquired between weeks 8-13: These players can be kept "in lieu of" a draft pick that is three rounds less than the round in which they were selected in. (Denoted by draft pick and *)

Undrafted or drafted free agents acquired during the preseason and between weeks 14-16: Cannot be kept. (Denoted by X)

Teams cannot keep more than three players that were not drafted.

The draft round will be reduced by two rounds the first year a player is kept, by one round if he is kept a 2nd year, and no change if kept a 3rd year. For example, if Player A is drafted in round 12 in 2018, he can be kept "in lieu of" a 10th round pick in 2019, "in lieu of" a 9th round pick if he is kept in 2020, and "in lieu of" a 9th round pick if he is kept again in 2021.

No player can be kept more than three consecutive times by the same team. If a team keeps a player in 2019, 2020, and 2021, that player must either be traded or go back into the draft.

If a player is traded, his Year (as shown on the rosters page) will be increased by one year but only once. For example, Team Turnt keeps Tyler Lockett in 2019 and then trades him to Black Knights. The Year will then change from 2022 to 2023*. And if Lockett is traded to another team, the Year will stay 2023*.

The deadline for selecting your keeper players is the Friday before the start of the Rookie/FA draft. Until that date, you are free to trade any of the 22 players that were on your roster last year for another team's players. After keepers are announced, the other remaining players on your roster will be considered released and you will no longer be able to trade them. You may, however, still trade any of your keeper players. If an owner misses the keeper deadline, their top five "eligible" scoring players (QB, RB, WR, TE positions only) will be automatically kept, provided they are in the top 100 of the MFL ADP at the deadline. The top players report (thru week 16) will be used to determine these players. Not more than two players at any position will be kept and the player must be on an NFL roster at the time of the deadline.

13. Rule Changes:

During the offseason (mid June), owners may send reasonable proposals/recommendations on rule changes to the Commissioner. The Commissioner does not have the authority to change league rules unless it specifically addresses a website programming issue. Any proposals submitted by the Commissioner are subject to the same voting criteria as outlined below. Note: The Commish reserves the right to not put up a rule for vote so long as an explanation as to why is provided. (Such as the MFL site does not support such a rule change). Proposal(s) will be posted to the message board and each owner will have a maximum of 96 hours to vote. "Abstaining votes" do not count as either a "yes" or "no" vote. Proposals will require a minimum of 5 affirmative votes to pass, but also must reflect at least a 67% margin of those casting votes to pass. This proposal means that there is no specific quorum, but a vote with only 5 people voting can only pass if the vote is 5-0.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is defeated
4 - proposal is defeated
5 - proposal is adopted if the vote is 5-0
6 - proposal is adopted if the vote is 6-0 or 5-1
7 - proposal is adopted if the vote is 7-0, 6-1 or 5-2
8 - proposal is adopted if the vote is 8-0, 7-1, or 6-2
9 - proposal is adopted if the vote is 9-0, 8-1, 7-2 or 6-3
10 - proposal is adopted if the vote is 10-0, 9-1, 8-2, or 7-3
11 - proposal is adopted if the vote is 11-0, 10-1, 9-2, or 8-3
12 - proposal is adopted if the vote is 12-0, 11-1, 10-2, 9-3, or 8-4

Any rule proposals that are passed shall go into effect immediately.

Proposals cannot be submitted on a rule for at least two years after a previous proposal has been voted on the same rule.

If an owner fails to vote on proposals, they will not be able to participate in free agency until the start of week 2.

During the season, the Commish will handle any rules interpretation matters.

13A. Rule Re-Evaluation: From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written can not be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent.
If the commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If three (3) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

13B. Rulebook Gaps: In the event that a situation should arise in which no effective solution can be found due to ambiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

14. Governance:

14A. Commissioners' Duties: The Commissioner is responsible for maintaining the league web site, the rules site, and contacting MFL Support for any league wide issues with the site. Owners can and should contact MFL Support for help with individual issues. As Commissioner, I do not make any profit running the leagues. The only compensation is a partially waived entry fee.

14B. Assistant Commissioners' Duties: The Assistant Commissioner (AC) will be selected by the Commissioner and remain in that role until he/she relinquishes the position or is no longer an owner in the league. The powers of the AC include assuming the duties of the Commissioner if need be, making recommendations on improving the league to include rule changes that do not require a vote, giving advice to the Commissioner if league issues arise and handling league disputes that directly involve the Commissioner or his team. The AC is also responsible for reminding owners of the keeper deadline and the league draft NLT two days prior to the start of the event.

The AC for the 2019+ season is Dylan Kramer.

14C. League Disputes: Any disputes will be sent directly to the Commissioner who will then either make a decision which will be final or forward said complaint to the league for a democratic vote. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents.

15. Expected Owner Conduct:

Owners will be expected to conduct themselves in a manner that will not disparage the league, Commissioner, league officers, nor its owners in any way, shape, or form.

1. While bragging is always a part of some owner's personality and is to be expected, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

2. Any correspondence attacking the Commissioner to other owners or to public message boards violates the Owner Code of Conduct.

3. Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessay to attack the league or any of its' owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

4. Whining: NO WHINING, BICKERING, CRYING, BELLY ACHING, ETC, ALLOWED! The Commish will be the sole determiner of any owner guilty of violating the "Whining Clause". Punishment ranges from forfeiture of future auction money to forfeiture of free agency privileges. The Commish reserves the right to issue one warning. My advice is to do a whine check before clicking send in e-mails and IMs. The league was created to have fun. Let's keep it that way.

16. Entry Fee:

Since The Prime Time Keeper League is a keeper league, I expect owners to remain with the league for many years. To deter owners from leaving after one year, each owner will pay an initial franchise fee of $20. Franchise fees are refundable after the 3rd year. New owners will pay the franchise fee their first year. If an owner leaves prior to their 3rd year, the franchise fee will go towards the new owners entry fee.

The total fee for the 2021 season is $60.00 ($80 for new owners). Existing owners fees are due by July 9, 2021 (2nd Friday in July). Owners who miss the entry fee deadline will have $10 deducted from any prize money they win. This money will be added to the prize money. Replacement owners will be sought to take over teams who have not paid their entry fee by the deadline.

New owners are required to pay their dues within 21 days of accepting the team (New owners can not perform any roster transactions until payment in full is received by the commissioner/treasurer). If new owner fees are not paid within the required 21 days, the new owner will forfeit the team and a replacement owner will be found.

Mail checks to:

David Torreano
Contact Commish for address


PayPal to Torreano@aol.com (cover fees if necessary) or Venmo to David-Torreano

17. Prize Money:

Prize payouts are made during the week following the conclusion of the NFL regular season (Week 17).

Prize distribution is intentionally diverse to allow more people a shot at winning prize money while still giving the league champ a decent prize for winning the league championship.

Total prize money: 12 teams x $60/team = $720 – MFL cost & 1/2 entry fee = $610

League payouts for the 2020 season are the following:

  • League Champion (36.5%) = $223
  • League Runner-up (22.3%) = $136
  • 3rd place (13%) = $79
  • 4th place (8%) = $49
  • Division Winner (3%) = $18 x 3 = $54
  • Best W/L Record thru week 13 (4.6%) = $28
  • Most total points scored thru week 13 (4.8%) = $29
  • * Toilet Bowl Winner (2%) = $12

* If the Toilet Bowl winner doesn't submit a lineup in two consecutive weeks during the TB tourney, the prize money will be added to the next season's prize money or towards an entry fee for a replacement owner, if necessary.

If your net payout is less than or equal to the balance remaining on your league fees for the following year, the payout will automatically be applied to your league fee for that year and will not be sent via check.

All prize money will be sent/paid no later than two weeks after the Championship Game. Owners can apply their winnings to the next season’s entry fee, if they wish.