General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:25
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
Track Player Salaries and/or Contracts:No
Abilities Setup
Franchise Abilities:Submit lineups
 Perform Add/Drops
 Drop players without Adding
 Propose / accept trades
 Trade Future Draft Picks
 Post to message board
 Post to league chat and trash-talk videos
 Customize franchise
 Participate in survivor pool
 Participate in NFL pool
Commissioner Lockout:No, the commissioner has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Overall Winning Percentage
Standings Sort Criteria #2: Head-To-Head Record
Standings Sort Criteria #3: Divisional Winning Percentage
Standings Sort Criteria #4: Total Points Scored
Division/Conference Setup
Divisions: Paul Brown, George Halas, Vince Lombardi
Accounting Setup
League Entry Fee:$60.00
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 16
Number of Decimal Places For League Scoring:2
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:10
Number of Starting QBs:1
Number of Starting RBs:2-3
Number of Starting WRs:3-4
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting Defs:1
Lineup Submission Deadline:Players Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?YES
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Number Of QB on Roster:0-0
Number Of RB on Roster:0-0
Number Of WR on Roster:0-0
Number Of TE on Roster:0-0
Number Of PK on Roster:0-0
Number Of Def on Roster:0-0
Other League Settings
Display NFL Player Injury Status?
Display Top Performers/Player Stats Report?
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL News Articles?
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?Yes
Time Zone:ET
Display "Aquired" Column on Rosters Report?No
Are league reports private?No
Is league home page private?No
Draft Setup
Draft Pick Time Limit Turned: On and set to 8:00 hours
Add/Drop and Waivers Setup
Add/Drop System:Blind Bid Requests For Locked Players, First Come/First Serve For Rest
Waivers Processed Automatically:Yes
Waiver Calendar:
Event TitleInitial Date/TimeRepeat
No Add/Drops Allowed Wed Feb 10 2021 8:00 a.m. ET
until Mon Aug 9 2021 8:00 a.m. ET
Put All Free Agents On Waivers Mon Aug 9 2021 8:00 a.m. ET 2
No Add/Drops Allowed Thu Aug 12 2021 11:00 p.m. ET
until Mon Aug 16 2021 8:00 a.m. ET
Process Blind Bid Waivers Thu Aug 12 2021 11:00 p.m. ET 2
No Add/Drops Allowed Thu Aug 26 2021 11:00 p.m. ET
until Mon Sep 6 2021 10:00 p.m. ET
Put All Free Agents On Waivers Mon Sep 6 2021 10:00 p.m. ET 15
No Add/Drops Allowed Wed Sep 8 2021 11:00 p.m. ET
until Thu Sep 9 2021 8:00 a.m. ET
Process Blind Bid Waivers Wed Sep 8 2021 11:00 p.m. ET 15
No Add/Drops Allowed Mon Sep 13 2021 8:30 p.m. ET
until Mon Sep 13 2021 10:00 p.m. ET
No Add/Drops Allowed Sun Dec 26 2021 1:00 p.m. ET  
Maximum Number of Conditional Blind Bid Groups:4
Dropped Players are Locked Until:The following Mon at 9 PM ET
Limit Owners To Adding:4 players per waiver week via add/drop transactions.
Prevent Owners From Making ANY Add/Drops Between Kickoff of that player's game and the end of the last game of the week?Yes
Once a player is acquired, he cannot be dropped for this many days:2
Blind Bidding Waivers Setup
Maximum Amount Each Owner Can Spend During The Season On Blind Bid Waivers:$200.00
All Blind Bids Must Be In Increments Of:$1.00
Minimum Blind Bid Amount:$1.00
Amount charged to blind bidding balance for each player acquired via FCFS waivers:$0.00
Are Conditional Blind Bids Allowed?Yes
Do Winning Blind Bid Waiver Amounts Get Charged To An Owner's Accounting Report As "Real" Dollars?No
Blind Bidding Ties Are Broken By:Sort Criteria Listed Below
Blind Bidding Ties Sort Criteria #1: Overall Winning Percentage
Blind Bidding Ties Sort Criteria #2: Total Points Scored
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?No
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:7
Prevent Owners From Accepting Trades Between Kickoff of that player's game and the end of the last game of the week?No
Additional League Rules Setup

Twisted Dynasty League 4 Rules

Twisted Dynasty League 4 Site

Twisted Dynasty 4 Constitution Last Update: Apr 9, 2021
Table Of Contents
Chapter Title
1 Overview
2 Divisions
3 Rosters
3A Taxi Squad
3B Injured Reserve
3C Drop Players
4 Schedule
5 Wins and Losses
6 Starting Lineups
7 Initial Draft
8 Rookie/Free Agent Draft
8A Draft Order
9 Roster Cutdown
10 Transactions
10A Trades
10B Free Agency
11 Scoring
12 Tiebreakers
13 Playoffs
14 Draft Slot Tournament
15 Replacement Owners
15A Dispersal Draft
16 Pyramid
16A Duplicate Players
17 Rule Changes
18 Governance
18A Commissioners' Duties
18B Executive Committee
18C Committee of the Whole
19 Owner Responsibilities
20 Entry Fee
21 Prize Money
22 Twisted Championship
23 Pool Picks

1. Overview:

The Twisted Dynasty Fantasy Football Leagues (TDFFL) are six dynasty leagues (with a twist) all competing in a tiered 'pyramid' system.

The TDFFL consists of three tiers: Semi-Pro, Pro, and Champions Tier. The goal is to do well enough in your leagues and move up the pyramid.

TD 4 Basic Rules & Highlights:

Entry Fee each year is $60.
Twelve (12) teams with three divisions.
Rosters built through an initial league draft.
Head to Head competition for 13 weeks.
Six team playoffs weeks 14-16.
You keep all of your players the following year.
Five round rookie/free agent draft in the off-season.

2. Divisions:

There will be three divisions. Each division will have four teams. There are 12 total teams in the league.

The divisions will be realigned every year. The realignment will be done according to the total points scored during the previous regular season. The #1, #6, #7, #12 scoring teams will be placed in the Paul Brown division. The #2, #5, #8, #11 scoring teams will be placed in the George Halas division. The #3, #4, #9, #10 scoring teams will be placed in the Vince Lombardi division.

3. Rosters:

During the off-season, rosters will consist of 18-25 active players.

During the season, rosters will consist of 20-23 Active Roster spots, three Injured Reserve spots, and two Taxi Squad spots. Players are from the following positions: Quarterback (QB), Running back (RB), Wide Receiver (WR), Tight End (TE), Place Kicker (PK), and Defensive/Special Teams (DT/ST).

3A. Taxi Squad (TS):

Up to two players can be on each team's taxi squad. Only rookie players can be placed on the TS. Two weeks prior to the start of the NFL season, the active roster size will be decreased to 23 players. Owners will then have one week to demote two rookies to the taxi squad. If teams are over the active roster limit one week prior to the start of the regular season (September 2 at 8:30 PM ET), the Commish will move the most recently added rookies to the taxi squad (if there is room) and revoke taxi squad abilities (number of weeks = number of players demoted). If teams are still over the roster limit the following Monday at 8:30 PM ET, the Commish will drop players and add/drop abilities will be revoked for one week.

Any player promoted from the taxi squad to the regular roster and placed in a starting lineup may not be placed back on the taxi squad that season by that team. Any illegal TS moves that have to be undone by the Commish will result in a warning followed by suspension of free agency privileges.

Taxi squad rights are enabled after the completion of the rookie/free agent draft.

3B. Injured Reserve (IR):

Owners can place up to four players on Injured Reserve (IR) during the NFL regular season. Only players designated by MFL as being on IR may be placed on IR. There may be a day or two lag between when the time the NFL team actually puts the player on IR and when MFL reflects this on the league page. Until MFL indicates they are on IR, they will not be able to be placed on IR on your roster.

Injured reserve rights are enabled on Labor Day, 72 hours prior to the start of the season.

3C. Drop Players:

Owners can drop players without adding players starting on the Monday following preseason waivers. The minimum active roster size is 20 players during the season. Going below 20 players will result in the revocation of the ability to drop players.

After the Championship Game, all taxi squad and injured reserve players will become part of your active roster when your roster will be allowed to grow to 25 players. If teams have more than 25 players on their roster, they will have one week to drop enough player(s) to get to 25 players. Otherwise, the Commish will drop players (lowest avg ppg weeks 1-16) to get rosters legal.

4. Schedule:

Each week you will play another team head to head according to the fantasy schedule. All teams will play each team in its own division twice during the regular season and each non-division team once except for one random team. They will play within their division weeks 1, 4, 7, 9, and 12-13 of the regular season with non-division games weeks 2-3, 5-6, 8, and 10-11.

5. Wins and Losses:

The team with the highest score wins. Your team score will be determined by adding up your players' points using the scoring system. In case of a tie, the game ends in a tie (see scoring system). Scores are considered official, final and unchangeable after stat changes are made (usually Thursday morning). After scores become official they will not change for any reason.

6. Starting Lineups:

Lineups will consist of 10 players.

A weekly starting lineup will consist of:

1 QB, 2 RBs, 3 WRs, 1 TE, 1 Flex (RB/WR/TE), 1 PK, and 1 Def.

Previous weeks’ lineups do not carry over until after the Thursday game has been played so if you want to start a player who is playing in a Thursday game, you must submit a lineup prior to kickoff of the game.

Lineups are adjustable until the kickoff of each player’s game. Basically, each player's weekly lineup deadline will be just before that player's game time. So if a player has a game time of Sunday at 1:00 PM Eastern the lineup decision for that player will have to be made before that time. If he is listed as "starting" at that time, he will be counted toward your score for the week. If he is not listed as a starter at that time, he will not be counted and you must use a different player (whose game has not started yet) in that slot. If an owner fails to submit a valid weekly starting lineup, the previous week's lineup will be used. Even if an owner wants to use the same lineup as the previous week, a team must resubmit that lineup using the MFL system. It is highly recommended that all owners submit a lineup earlier than the deadline to avoid any technical glitches, which may interfere with a lineup submission. If you are having technical troubles on the site, you may either ...

Post to the web-site message board explaining to the league that your team is having a technical issue with the lineup submission process and then list your starting lineup.

Send your starting lineup via email to the Commish and your opponent, explaining the technical problem along with your starting lineup. One important point, the date/time stamp on the e-mail sent must be PRIOR to the deadline. The Commish will accept that lineup and submit it for the league owner onto the league website.

During weeks with early games (those played on Saturday, Friday, or Thursday), a partial lineup may be submitted involving players of the early games. You may also submit a full lineup at this time. Players playing in the early games will be locked at kick-off and can not be changed, however any players who have been submitted in a full lineup who have NOT played, may be changed prior to the Sunday morning deadline or start time of their game if earlier than Sunday.

Any team that does not have a lineup submitted for the week will result in the prior weeks lineup being used.

Should any team not submit their lineup two weeks in succession, their team will be put under review. This means that the Commish will be contacting the owner (by e-mail or phone) and expecting a quick response regarding the lack of activity from the owner. If no contact can be established within a week (7 days) of being put under review, the Commish will take over control of that team until contact can be made. The lack of activity may result in disciplinary measures being taken with that owner. That includes the possibility of having the team removed from the inactive owner and any possible prize monies as well as all entry fees being forfeited by that team.

Should the very unlikely event of a team owner being removed occur, the Commish will take the following actions.

The Commish will personally run that team until another owner is found as replacement.

Any weekly prize won from the having the high score that is being operated by the Commish will NOT be awarded to that team. Instead, the next highest scoring team for that week will be awarded the weekly Hi-Score Prize.

Any prizes won regarding playoff placement and division status will be awarded. However, if the team being run by the Commish should win the Championship game, then the top two prize monies will be pooled and equally split between the Commish run team and the runner-up.

Regarding partial lineup submissions. Should an owner submit a partial lineup for an early game and then not submit the remaining roster lineup for that week, the following action will be taken.

The partial lineup that was submitted will stand.

The remaining starters will be filled around the partial lineup based on the prior weeks submission. Example: If its Week 12, then Week 11 roster that was submitted will be used.

7. Initial Draft:

The initial league draft will begin on August 20, 2015. It will include all NFL players and free agents, including rookies. College or high school players are not eligible. To be rostered, a player must be eligible to play in the current or upcoming NFL season (suspended NFL players or IR players are considered "eligible").

The draft will be an e-mail style draft. Picks are made through the web-site and e-mail notifications are then sent out to all teams that request it. Be sure to check the website to ensure than an e-mail alert was not 'lost in cyberspace'.

The draft order will be determined by a draft order generator (FFToolbox) after ten teams are paid and NLT one week prior to the start of the draft. The first two rounds of the draft will be serpentine with a reverse serpentine starting at round 3 aka 3RS:

Round 1: 1-12
Round 2: 12-1
Round 3: 12-1
Round 4: 1-12
Round 5: 12-1
Round 6: 1-12

The timer is set at 12 hours per pick for the first round to ensure every team becomes aware of the draft starting and to avoid any potential technical issues. The timer is reduced to 10 hours for rounds 2-8, 9 hours for rounds 9-15, and 8 hours for rounds 16-22. The draft will be suspended from 12 AM - 6 AM (after round 1). You can still make picks but the clock will be stopped. If the timer expires on an owner then the pick is skipped and the next owner is on the clock. The skipped owner will be allowed to make a replacement pick from the available pool of players by posting the pick on the message board. Any players drafted from the time the pick expired until the time the owner leaves a message on the board will not be eligible to be drafted by the skipped owner.

8. Rookie/Free Agent Draft:

The league will conduct a five round Rookie/Free Agent Draft each offseason. The drafts will start on the third Tuesday in June (rounds 1-2) and the first Wednesday in August (rounds 3-5).

The draft will be an e-mail style draft. The draft timer is set at 12 hours for round 1, 10 hours for rounds 2-3, and 8 hours for rounds 3-5. The draft timer is suspended between midnight and 6 AM ET.

If a selection is not made in your allotted time, the pick will be skipped, but may be made up any time thereafter. For example, if your timer expires, you and the next owner will simultaneously be on the clock. If you have pick 1.01 and time out, you and the 1.02 owner will simultaneously be on the clock. Whoever submits the draft selection first, will have precedence. If the 1.02 owner drafts and you still have not drafted, then 1.03 and you will be on the clock together. This will continue until you have drafted. So if you draft 1.01 and 1.02 through 1.10 pre-draft and the next choice pick up is 1.11, you and 1.11 will be on the clock at the same time.

If an owner misses a pick, they must place their selection in the league chat as well as notify the Commish via GroupMe or e-mail.

8A. Draft Order (2021):

The order of round 1 is based on the previous season’s playoff results and DST results. The winner of a DST (or highest DST finisher) will have the 1st pick in round 1 and the runner-up (or second highest DST finisher) will have the 2nd pick. A league champion or highest playoff finisher will have the last pick. Regular season total points scored is the tiebreaker.

The order of round 2 is based on the previous year’s regular season points scored. The team that scored the least amount of points will have the first pick in round 2 and the team that scored the most amount of points will have the last pick in round 2.

The order of round 3 is based on the previous year’s potential regular season points scored. The team that has the least amount of potential points will have the first pick in round 3 and the team that has the largest amount of potential points will have the last pick in round 3.

The order of round 4 is reverse order of round 2 and the order of round 5 is reverse order of round 3.

Trading draft picks and/or players is legal before or during the rookie/free agent draft. Owners can also trade future draft picks but only the first five rounds.

9. Roster Cutdown:

Owners can start dropping players from their roster the first Monday in May. Players may be cut from the off-season roster to accommodate for draft choices as picks are made. At no time can the roster limit be exceeded. There is no draft pick limit. In the event that the off-season roster limit is exceeded during the draft, the draft choice will not be processed until roster space is provided based on the off-season roster limits. Picks can be passed on if a team decides to keep their roster player instead of selecting a rookie.

The ability to drop players will be suspended 24 hours after the start of the draft (rounds 4 & 5) and will resume on Monday following the completion of preseason waivers.

10. Transactions:

Transactions consist of Free Agent Signings and Trades. They are instrumental to the success of your team. It is very important that you remain active and up to date on all information regarding your players.

Note: Owners may not perform roster moves until dues have been paid.

10A. Trades:

Trades are processed by a commissioner once they are accepted by both owners. A trade may put a team over the roster limit. If a trade puts a team over the roster limit, they can drop player(s) or contact the Commish to drop player(s) in order for the roster to be valid.

There is no limit to the number of trades a team can make.

A player cannot be traded back to a team during the season until four (4) games have passed. During the off-season a player may be traded back and forth between teams without limitation.

Blind bidding dollars are tradeable as well as future draft picks.

Owners can trade future draft picks (rounds 1-5 only) up to one season in advance. (i.e. trading 2022 draft picks during the 2021 season). Trading a future pick(s) will require the following payments:

Trading a future 1st round rookie pick = $50 non-refundable deposit before the trade is officially processed.
Trading any other rookie picks (Rounds 2-3) = $30 non-refundable deposit.
Trading any other rookie picks (Rounds 4-5) = $20 non-refundable deposit.

Deposits are not required if owners trade future picks for future picks and they are within one round unless one of the picks is a 1st round pick. For example, the following trade does not require a deposit: Player A and a 2022 2nd round pick for Player B and a 2022 3rd round pick. The following trade would require a deposit: Player C and a 2022 2nd round pick for Player D and a 2022 4th round pick.

These deposits will be applied to the following years league dues and in the event an owner leaves the league they will be used as discounts to help attract replacement owners.

Owners will not pay more than $60 in deposits.

Any future draft picks that are traded for will go to the bottom of the applicable round (realignment years only). The Commish will then use a fantasy draft order generator program (FFToolbox.com) shortly after the trade deadline to determine the exact placement of the picks at the end of the round. All owners who traded for draft picks will be automatically receive e-mail notification of the results from the site.

Collusion is not permitted and will be strictly enforced. Collusion is defined as two or more teams conspiring to do something to the detriment of the league or a different team. An example of collusion is trading your stud players to your buddy's team so he has a better shot at the championship, while getting lesser players in return for a share of the prize money.

If any owner wishes to dispute/challenge a trade, they must contact the Commish via e-mail and give a specific rationale as to why the particular trade is collusional or extremely lopsided. This e-mail must be received within 48 hours (during the season) or 96 hours (during the off-season) of the trade being announced. The trade and rationale will be posted on the message board immediately following the rejection. The reason must be specific and not simply, "I don't agree with the trade ..." or "I want to call a vote ..." That is not specific, that is vague. Owners who challenge a trade will remain anonymous.

If two owners dispute a trade, the Co-Commish will decide whether the trade should stand or be reversed. If one of the trading teams is owned by the Co-Commish then the Commish will make the decision on the trade. The challenge is NOT announced to the league. The challenge is announced to the owners involved in the trade. The owners have the option to submit to the Co-Commish or Commish a e-mail (50 words or less) why he believes the trade improves or maintains his team's competitiveness. Owners have 48 hours to send this e-mail. The decision will be posted on the message board within 72 hours and is final.

If three or more owners dispute a trade, the trade is tentatively reversed by the Commish. The reversal is announced on the message board. Either owner whose trade was undone will then have 48 hours to call for a vote (3 day poll during the season, 6 days during the off-season). In order to reinstate the trade, at least 58% of teams must vote for the trade to stand (minimum of four votes to let trade stand). If all 12 owners vote, seven owners must vote in favor of the trade in order for it to stand.

The Commish can apply penalties for abusing this process. Note: If a trade involves a draft pick which is coming up, the status of the trade (above) must be all finalized before the pick can occur.

Also, Commissioners can reject trades that include draft picks (from the time the draft details are posted on the message board to the conclusion of the draft) which he deems collusional or extremely lopsided.

Trading is suspended on kickoff of the first week 12 game.

Interleague trading is permitted during the month of March or April (if there are six or more open teams on March 1) but only during years when there is a league realignment. Owners can trade players and/or draft picks with teams outside of their current league. These trades will be annotated on the spreadsheet and rosters will be updated.

Trading will again be postponed after the interleague trading deadline and then resume for teams who have paid their entry fee for the upcoming season.

10B. Free Agency:

Free agency or waivers will consist of blind bidding (BBID) waivers and first come first serve (FCFS) waivers. All free agent transactions will be requested and processed through the site. Once a player is dropped, there is a waiting period of one week before he can picked be picked up by another team, including yours.

Preseason Free Agency:

Preseason waivers will begin the week following the completion of the rookie draft. There are no preseason waivers the first year. Any players not on a roster at this time will be considered free agents. The free agent system will be a “blind bidding” process. BBID waivers will begin at 8 AM ET on the first Monday AFTER completion of the rookie draft and process each Thursday at 11:00 PM ET. There is a limit of two players that can be picked up by each team each week during the three weeks of preseason waivers. The preseason waiver period will end each year on Thursday of Week #3 preseason NFL games. There will be no FCFS waivers during the preseason.

Season Free Agency:

The free agent system will be a “blind bidding” process. Each team will start with 200 Blind Bidding Bucks (BBIDs) for the season to include the preseason, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team’s free agent bids until after the winning bids have been awarded. The team with the highest bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team’s free agent dollars. If a team’s free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's remaining BBIDs. The minimum bid is $1. All bids must be in increments of dollars (no cents).

Bidding Time Frame: The bidding process starts Week 1 on September 6, 2021 at 10:00 PM ET and ends Week 16 on Wednesday, December 22, 2022 at 11:00 PM ET. Bids will be accepted on the league web site from Monday at 10:00 PM ET until Wednesday at 11:00 PM ET in each of these weeks. Rosters will be updated immediately after bids are automatically processed.

Conditional Bids: Conditional bids can also be offered. In the event you may lose out on a player, you can place conditional bid(s) for other players during the bidding time frame. The first conditional bid will become relevant only if you lose out on the first bid. Subsequent conditional bids will become relevant only if the previous conditional bid fails. Bids do not require conditional bids. Bids may have several sequential conditional bids, but may not include bidding on the same player more than once.

Free Agent Bidding Examples: The following are examples of how the bidding works under various scenarios.

Conditional Bid example:

Group 1
Bid $25 QB Blake Bortles, drop QB Sam Bradford
Bid $45 RB Jay Ajai, drop K Blair Walsh
Bid $30 WR Chris Conley, drop TE Zach Miller
Bid $50 TE Coby Fleener, drop TE Zach Miller
Bid $40 QB Paxton Lynch, drop TE Zach Miller

Each bid after the first (Blake Bortles) is conditional on the bid preceding it. If a player is awarded, the remainder of the bids in that bid group are invalid. So if this team is outbid on Bortles, then outbid on Ajayi, but has the highest bid for Conley, they will be awarded Conley but their bids for Fleener and Lynch are invalidated.

b. Conditional Bids in Multiple Bid Groups example:

Group 1
Bid $25 QB Blake Bortles, drop QB Sam Bradford
Bid $45 RB Jay Ajai, drop K Blair Walsh
Bid $30 WR Chris Conley, drop TE Vernon Davis

Group 2
Bid $50 TE Coby Fleener, drop TE Zach Miller
Bid $40 QB Paxton Lynch, drop TE Zach Miller
Bid $50 TE Eric Ebron, drop TE Zach Miller

If there is a valid winning bid in each group, this team would be awarded two players, one from each group.

Common Mistake of Blind Bidding (example):

Group 1
Bid $30 QB Blake Bortles, drop QB Tony Romo

Group 2
Bid $35 QB Blake Bortles, drop QB Tony Romo

Group 3
Bid $40 QB Blake Bortles, drop QB Alex Smith

If no one else bids on Bortles, this team would be awarded Bortles for its highest bid of $40 in Group 3. Any time there is a valid bid on a player, his lowest bid will be replaced by his highest bid in the event that a team offers multiple bids for the same player. It is a blind bid, not an auction bid.

Dropping the Same Player Might Invalidate a Bid (example):

Group 1
Bid $40 WR Tyler Lockett, drop WR Victor Cruz

Group 2
Bid $50 QB Kirk Cousins, drop WR Victor Cruz

If this team is awarded Lockett, their bid on Cousins will be invalidated because Cruz was already dropped from winning bid in Group 1.

Tied Bids: If there is a tie, the team that receives the player will be determined in order by:

1. Overall Winning Percentage.
2. Total Points Scored.
3. Last Week's Point Total.

Blind Bidding Bucks may also be used in trades.

FCFS Waivers: A first come first serve (FCFS) waiver period will be open for access from the time frame extending from nine hours after the blind bid waivers are processed to Monday of the following week at 8:30 PM ET. Players cannot be added via FCFS between kickoff of that player's game and the end of the last game of the week. FCFS waivers end on December 26, 2021.

Number of Waivers: There is a limit of four waiver moves each week.

11. Scoring:

Position players may score from any position, i.e., a QB that catches a pass for a touchdown will receive pts for a receiving TD.

Points will be scored in the following manner:

Offensive scoring:

TD Pass = 4.5 pts each
Passing Yards = 0.045 for every 1 yards
Interceptions = -1.5 pts each
Passing 2 Point Conversion = 1 pt each
Rushing TD = 6 pts each
Rushing Yards = 0.1 pt for every 1 yard
Rushing 2 Point Conversion = 2 pts each
Receiving TD = 6 pts each
Receiving Yards = 0.1 pt for every 1 yard
Receiving 2 Point Conversion = 2 pts each
Receptions (RB & WR) = 1 pt for every 1 rec
Receptions (TE & QB) = 1.5 pts for every 1 rec
Offensive Recovery Fumble Recovery TDs = 6 pts each
Fumbles Lost = -1.5 pts each

Kicker scoring:

Extra Points = 1 pt each
Extra Points Missed = -1 point each
Field Goal 1-39 yards = 3 pts each
Field Goal 40+ yards = 3 pts + 0.1 pts for every 1 yard
Missed Field Goal 1-29 yards = -1 pt each

Defensive scoring:

Defensive & Special Teams TDs = 6 pts each
Fumble Recoveries (from Opponent) = 2 pts each
Interceptions Caught = 2 pts each
Sacked a QB = 1 pt each
Safeties = 2 pts each
Blocked Field Goals, Extra Points, Punts = 2 pts each
Defensive Conversion Returns = 2 pts each
0-0 offensive pts allowed = 8 pts
1-6 offensive pts allowed = 5 pts
7-12 offensive pts allowed = 3 pts
13-14 offensive pts allowed = 1 pts
15-39 offensive pts allowed = 0 pts
40-49 offensive pts allowed = -1 pts
50+ offensive pts allowed = -2 pts
0-125 total net yards allowed = 8 pts
126-150 total net yards allowed = 6 pts
151-179 total net yards allowed = 5 pts
180-209 total net yards allowed = 4 pts
210-270 total net yards allowed = 3 pts
271-299 total net yards allowed = 1 pts
300-399 total net yards allowed = 0 pts
400-499 total net yards allowed = -1 pt
500+ total net yards allowed = -2 pts

12. Tiebreaker Rules:

Regular season tie games are allowed. In the event a team ends a game in a tie, the tie game will reflect as one-half of a win and one-half of a loss.

Division Champions tie breaker:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Division Record
4. Total Points Scored
5. Highest single game score to date
6. Coin Flip

Wildcard tie breakers:

1. Overall Record
2. Total Points Scored
3. Head to Head record
4. Highest single game score to date
5. Most Points Against
6. Coin Flip

Regular Season Champion tie breakers:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Total Points Scored
4. Division Record

Playoff Game tie breakers:

During a playoff game, each team must designate one of their reserve players as a tie-breaker player in the comments section when submitting their lineup for that week. That players points will only count in the case of a tie.

If the game is still tied after the first tie-breaker (because both teams tie-breaker players scored the same total), the winner will be determined by the highest scoring individual player on each team for that particular week.

If both of the highest scoring players score the same amount of points, then the next highest scoring totals will be used until we have a winner.

Lastly, if a tie is still in effect after all of the above have been done, a coin flip will determine the winner.

13. Playoffs:

A total of six (6) teams will qualify for the playoffs, the three (3) division champions and the three (3) wildcard teams. The division champion with the best record (total points tiebreaker) will be seeded #1 and receive a first round bye. The division champion with the second best record (total points tiebreaker) will be seeded #2 and receive a first round bye. The division champion with the third best record will be seeded #3. The wildcard teams will be seeded #4 to #6.

Note: If the #7 seeded team is within one game of the #6 seeded team and has more points scored than all of the current wildcard teams, the #7 seed will replace the #6 seed in the playoffs.

Week 14 is the Quarterfinal Games. The #3 seed (2, 4, or 6 pts) will play the #6 seed and the #4 seed (1, 2.5, or 4 pts) will play the #5 seed. The winners will advance to the Semifinal Games.

After the week 14 Quarterfinal Games, the teams will be reseeded according to the playoff seeding criteria. Note: A wildcard team may actually be seeded higher than a division winner.

Week 15 is the Semifinal Games. The #1 seed (2, 4, or 6 pts) will play the #4 seed and the #2 seed (1, 2.5, or 4 pts) will play the #3 seed. The winners will advance to the Championship Game.

Week 16 is the Championship Game as well as the Consolation Game for the two losers of the Semifinal Games.

Homefield Advantage - In quarterfinal and semifinal playoff games, the higher seeded team will receive additional points. The amount depends on comparison of records and points scored for each matchup. For example, during week 14 if the #3 seed has a better record and more points scored than the #6 seed, they will receive +6 points. If the #3 seed has a better record but less points scored than the #6 seed, they will receive +4 points.

There is no homefield advantage for any week 16 games.

14. Draft Slot Tournament:

The six non-playoff teams will participate in the Draft Slot Tournament (DST) from weeks 14-16. Seeding is the same as the playoff seeding. The Tournament will start during week 14 and be conducted as follow:

Week 14:
Quarterfinal 1 - Seed #1 vs. Seed #6
Quarterfinal 2 - Seed #2 vs. Seed #5
Quarterfinal 3 - Seed #3 vs. Seed #4

Week 15:
Semifinal 1 - Winner of Quarterfinal 1 vs. highest scoring week 14 team that lost.
Semifinal 2 - Winner of Quarterfinal 2 vs. Winner of Quarterfinal 3.

Week 16:
Team that did not advance to week 15 vs. Team that did not advance to week 15 (Winner - 5th place; Loser - 6th place)
Loser Semifinal 1 vs. Loser Semifinal 2 (Winner - 3rd place; Loser - 4th place)
Winner Semifinal 1 vs. Winner Semifinal 2 (Winner - 1st place; Loser - 2nd place)

15. Replacement Owners:

If an owner chooses to leave or is removed from the league (for whatever reason), a replacement owner will be found as soon as possible. The league opening will be announced to the league and owners will have two weeks (one week after the entry fee deadline) to suggest a replacement owner via e-mail to the Commish. If after two weeks, a replacement owner has not been found, the Commish will post the league opening(s) on various fantasy football message boards.

New owners will be immediately responsible for any fees not paid by the previous owner. If there are outstanding fees due, the potential replacement owner will not be an official league member until those fees are paid (this includes upcoming season dues). The Commish may at his discretion, reduce the fees for the new owner depending on the quality of the team, but this will be done only if a suitable replacement owner willing to pay the full fees due cannot be found.

New owners cannot perform any roster transactions (trades, waivers, etc.) until all dues have been paid. The Commissioner will notify the league once the new owner(s) is in good standing and is free to conduct normal business.

15A. Dispersal Draft:

Should the league have three or more openings, replacement owners will conduct a Dispersal Draft as to avoid the pitfalls of strong/weak team vacancies and to allow our new team owners a sense of freedom and strategy as they set out in the league.

Each replacement owner will be awarded one of the vacant teams at random, with roster management capabilities turned off.

Once all openings have been filled and entry fees received, the Dispersal Draft will be scheduled. All replacement teams' assets (players and draft picks for the upcoming season) will be released to the free agent player pool and waivers will be closed.

The draft order will be determined via dice roll. The draft order will be serpentine/snake format with the number of rounds coinciding with current roster settings and timer settings mirroring the annual rookie draft.

The draft will be conducted on the league message board for all owners to witness.

The replacement owners will select only the players and draft picks that previously belonged to the teams they took over. The draft ends when all picks/players are drafted or when all owners agree to end the draft.

16. Pyramid:

Starting in 2017, teams will either stay in TD 4 the following year or move up/down the pyramid.

2017, 2020, 2023, etc.

Teams will be placed in leagues according to a formula based on regular season record, points scored, and playoff finish. The top 12 teams will move to TD 4, etc.

2018, 2021, 2024, etc.

The top three playoff finishers will move up to the Champions Tier (TD 6) the following year.

The bottom three DST finishers will move down to the Semi-Pro Tier (TD 2 or TD 3).

The middle six teams will stay in TD 4.

2019, 2022, 2025, etc.

Teams stay in the same league.

Even if a team moves to another league, they will keep their roster of players but may have to trade some players because of duplicate players and the # of copies permitted in their league. Normally, teams will have to trade 1-3 players during a realignment year.

16A. Duplicate Players:

As teams move up and down the pyramid, there will be duplicate players in a league. However, the same player can only be on two rosters in each league unless owners vote in a majority for three copies or unlimited copies in the the end of the season league poll. Priority goes to teams that are at the top of their league pyramid who will generally have a later rookie draft pick.

After the League Championship, the Commish will publish the TDFFL Pyramid spreadsheet which shows what teams will be in each TD league the following season as well as which players have to be traded. These players need to be traded prior to interleague trading deadline at which time the leagues will be upgraded. If an owner doesn't trade one of these players prior to the end of the deadline, the player(s) will be dropped from their roster.

Note: After the sites are upgraded and roster are transferred, the setting of "Each Player can be on: 2 rosters per League" will be changed to "Each Player can be on: 1 roster per League". Thus, duplicate copies of players will be in affect when roster are transferred, however, additional duplicate copies of players will not be permitted going forward. For example, if Todd Gurley is rostered then another copy of Gurley cannot be picked up in free agency.

17. Rule Changes:

In order to change the rules, owners can e-mail rule change proposals to the Commish during the time period indicated on the league calendar. Proposal(s) will be forwarded to the Executive Committee and each member will have one week to vote. Voting will take place in mid May. Note: "abstaining votes" do not count as either a "yes" or "no" vote.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is adopted if the vote is 3-0
4 - proposal is adopted if the vote is 4-0 or 3-1
5 - proposal is adopted if the vote is 5-0 or 4-1
6 - proposal is adopted if the vote is 6-0, 5-1, or 4-2
7 - proposal is adopted if the vote is 7-0 or 6-1 or 5-2

Rule proposals/changes can only be made during the off-season. During the season, the Commish will handle any rules interpretation matters. The EC can review any Commish decision if 3/4 of the owner requests it.

17A. Rule Re-Evaluation: From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written can not be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent. If the Commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If three (3) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

17B. Rulebook Gaps: In the event that a situation should arise in which no effective solution can be found due to ambiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

18. Governance:

18A. Commissioners' Duties: The Commissioners are sworn to act at all times in the Best Interest of the League. Some of the Commissioners’ responsibilities are to ensure the league is setup properly to include the league bylaws, additional rules, scoring system, and league calendar of events. Other responsibilities include recruiting and inviting new owners, presiding over the draft, overseeing the waiver/free agency process, and setting up the playoff brackets.

18B. Executive Committee: There will be an Executive Committee (EC) consisting of the Commissioner and six Co-Commissioners. The EC will serve several functions: 1. To serve as an appeal board for an owner who feels that the Commissioner has decided an issue unfairly. Each owner will have the opportunity to appeal one (1) Commissioner's decision to the EC. The Commissioner who runs the league which contains the appealing owner will not be involved in any decision. 2. To serve as a steering committee for the league. Decisions affecting the league will often begin with the Executive Committee.

18C. Committee of the Whole: The league owners will function as the Committee of the Whole (CW) which is made up of all league members, each with an equal vote. Owners can request that the Commissioner contact the league owners to appeal a decision made by the EC. If approved, the CW can veto any decision made by the EC with a 2/3 majority vote provided at least 2/3 of all current owners cast a vote. Each member of the CW will be charged with the responsibility of acting in the Best Interests of the League.

19. Owner Responsibilities:

Owners are expected to do everything within their power to run that team to the best of their ability. Any owner who can't do that, will be removed from the league. I know that may seem harsh, but I refuse to allow any owner to jeopardize the overall integrity of one of these leagues.

1. Owners are required to log in to the league web site and visit the home page so that it registers on the franchise owner activity module. Any owner who is inactive for more than 10 days during the regular season and more than 45 days during the off-season will receive a warning. If the owner continues to be inactive for more than 14 days during the regular season or more than 60 days during the off-season, that owner will be removed from the league. If there are legitimate personal reasons for an owner's leave of absence, the Commissioner should be notified of the situation in advance and the league will work with the owner to deal with the situation. If notification is not possible due to circumstances (health issues, etc.), the situation will be dealt with on a case by case basis.

2. Be ready to draft when the draft starts. For league with slow drafts, it is expected that each owner will make their picks as quickly as is humanly possible. Try to be considerate to your fellow owners by using the pre-draft feature if you’re going to be away from the computer.

3. Set starting lineups each week according to the rules. Any owner who does not set a lineup for two consecutive weeks, without prior notice to the Commissioner, will be removed from the league and a replacement owner will be found. Said owner will also NOT receive a refund of his or her league fee, if applicable.

4. Be respectful to your fellow owners. Respond to trade offers in a timely manner. Avoid using any foul language on the league message board, chat room, or e-mail. While a certain level of smack talk is allowed and encouraged, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessary to attack the league or any of its' owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

20. Entry Fee:

League fee collections will be handled by David Torreano, the TDFFL League Treasurer. Any entry fees received will be kept in a separate PayPal account and will only be withdrawn to pay out winners.

Since this a dynasty league, I expect owners to remain with the league for many years. To deter owners from leaving after one or two years, each owner will pay an initial franchise fee of $50. If an owner leaves after their 3rd year in the league they can request a refund of their franchise fee.

Replacement owners will pay the franchise fee their first year.

The total fee for the 2021 season is $60.00 ($110 for new owners). The entry fee deadline is the May 31, 2022. Owners may request an extension but no longer than one week. If fees are not received from a team by the deadline or extension, the Commissioner will officially begin to search for a new owner. Also, owners who miss the entry fee deadline will have $10 deducted from any prize money they win. This money will be added to the prize money.

Early bird discount (effective 2018+):

If a replacement owner pays their dues prior to the initial confirmation deadline in April, they will receive a $18/$12/$6 discount off their franchise fee if they take over a bottom 3/6/9 scoring team, respectively. The discount is $9/$4/$2 if paid between the initial confirmation deadline and the final confirmation deadline in May.

Replacement owners who conduct a dispersal draft will receive a $10 discount off their franchise fee.

Replacement owners can not perform any roster transactions until payment in full is received by the commissioner/treasurer.

Mail checks to:

David Torreano
Contact Commish for address


PayPal $60.00 or $63.00 (covers fees, if applicable) to Torreano@aol.com or Venmo to David-Torreano

21. Prize Money:

Prize payouts are mailed PROMPTLY during the week following the conclusion of the NFL regular season (Week 17).

Prize distribution is intentionally diverse to allow more people a shot at winning prize money while still giving the league champ a decent prize for winning the league championship.

Prizes will be distributed as follows:

$252 League Champion (37.4%)
$137.50 League Runner-up (20.4%)
$70.10 Consolation Winner (10.4%)
$57.30 Regular Season Champion (8.5%)
$26.20 Total Points Champion or 4th Place if RSC=TPC (3.89%)
$16.20 x 3 Division Winners (2.45% x 3)
$6.33 x 13 **Weekly High Scores (12.21% thru week 13)

**Weekly High Scores will only be paid out if the leagues are hosted for free.

Total Payout for TD 4 = $674 (97.3% payout)

Total Payout for TDFFL = $4,028 (99% payout)

22. Twisted Championship:

The top 12 teams in the TDFFL Coaches Poll will play in the Twisted Championship during weeks 14-17. The starting lineup requirement is 1 QB, 2 RBs, 3 WRs, 1 TE, 1 Flex (RB/WR/TE), 1 PK, and 1 Def. The scoring system is the same as the TDFFL scoring system. The top four ranked teams receive a bye in week 14. #12 plays #5, #11 plays #6, etc. During week 15, the #1 ranked team plays the lowest seeded team that won in week 14, etc. The semifinal are in week 16 and the semifinal winners play in the Twisted Championship during week 17. The winner will be declared "The Twisted Fantasy Football League Champion". The champion will receive $60 and the runner-up will receive $30.

23. NFL Pool Picks and Survivor Pool:

The winner of the NFL Pool Picks and the winner of the Survivor Pool contest receive an extra 40 BBIDs the following season. The runner-up receives an extra 20 BBIDs.